Lab 01 — Orbital Mechanics
N-Body Gravity Simulator
SYSTEM Kepler's laws
BODIES 0
ENERGY Δ 0.00%
UNITS M☉ · AU · yr
Kepler's laws, live
☉ Focus (dashed ring) — –
Sweep target — –
2nd law — area swept per equal interval (AU²)
Values should stay close together — equal areas in equal times, however fast or slow the body is moving.
3rd law — T² ∝ a³
| Body | a (AU) | T (yr) | T²/a³ |
|---|
Presets
Add body — by mass & orbital distance
With a body selected under "Orbit around", the new body is placed at periapsis (its closest approach) and given the exact Keplerian velocity for that mass, distance, and eccentricity — real vis-viva orbital mechanics, not an approximation.